These are a pool of points that allows your character to perform heroic stunts.
You gain points equal to half your level (rounded up) to a max of 10 points. These points may be spent to gain the following abilities.
After failing a d20 roll you may add 1d6 to your result.
Reroll a d20 before knowing if it’s a success or failure.
Change a critical hit against you into a regular hit.
Maximize damage from one single attack or spell.
These points replenish with full rest. They can additionally be replenished throughout the day by preforming a significantly heroic deed, though never exceeding your maximum amount of hero points.