Hero Points

These are a pool of points that allows your character to perform heroic stunts.

You gain points equal to half your level (rounded up) to a max of 10 points. These points may be spent to gain the following abilities.

After failing a d20 roll you may add 1d6 to your result.

Reroll a d20 before knowing if it’s a success or failure.

Change a critical hit against you into a regular hit.

Maximize damage from one single attack or spell.

These points replenish with full rest. They can additionally be replenished throughout the day by preforming a significantly heroic deed, though never exceeding your maximum amount of hero points.

Hero Points

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